Description
Winner of “Game of the Century” award
Collect and trade resources to build up the island of Catan in this modern classic.
3-4 Players | 60-120 Mins | Ages 10+
Features: Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-up
Theme: Economic, Negotiation
Description:
In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn dice are rolled to determine what resources the island produces. Players build by spending resources (sheep, wheat, wood, brick and ore) that are depicted by these resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.
Setup includes randomly placing large hexagonal tiles (each showing a resource or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. Number disks, which will correspond to die rolls (two 6-sided dice are used), are placed on each resource tile. Each player is given two settlements (think: houses) and roads (sticks) which are, in turn, placed on intersections and borders of the resource tiles. Players collect a hand of resource cards based on which hex tiles their last-placed house is adjacent to. A robber pawn is placed on the desert tile.
A turn consists of possibly playing a development card, rolling the dice, everyone (perhaps) collecting resource cards based on the roll and position of houses (or upgraded cities—think: hotels) unless a 7 is rolled, turning in resource cards (if possible and desired) for improvements, trading cards at a port, and trading resource cards with other players. If a 7 is rolled, the active player moves the robber to a new hex tile and steals resource cards from other players who have built structures adjacent to that tile.
Points are accumulated by building settlements and cities, having the longest road and the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), he announces his total and claims the win.
CATAN has won multiple awards and is one of the most popular games in recent history due to its amazing ability to appeal to experienced gamers as well as those new to the hobby.
AWARDS & HONORS
2012 JoTa Best Game Released in Brazil Nominee
2012 JoTa Best Game Released in Brazil Critic Award
2011 Ludo Award Best Board Game Editor's Choice Winner
2011 Jocul Anului în România Best Game in Romanian Winner
2011 Jocul Anului în România Best Game in Romanian Finalist
2005 Gra Roku Game of the Year Winner
2004 Hra roku Winner
2004 Hra roku Nominee
2002 Japan Boardgame Prize Best Japanese Game Nominee
2001 Origins Awards Hall of Fame Inductee
1996 Origins Awards Best Fantasy or Science Fiction Board Game Winner
1995 Spiel des Jahres Winner
1995 Meeples' Choice Award
1995 Essener Feder Best Written Rules Winner
1995 Deutscher Spiele Preis Best Family/Adult Game Winner